My game is using a pixel effect for all objects in the game, which is working well. To accomplish this, I’m using a SubViewportContainer with the Stretch Shrink set to 3. I have an AnimatedSprite3D which is already pixelated however, and thus shouldn’t be included in the effect. How would I go about this? I’ve tried using a separate viewport container to no avail.
You are on the right track, I think, with utilizing 2 viewports. You will also want to use the CanvasLayer node to help you draw them in the correct order. This is what the hierarchy would look like:
Hey, thanks for your help! You’re right about the canvas layers, I modified my scene to fit the hierarchy you presented. Still, for some reason the layers don’t seem to blend, even though I set BG transparency to true.
in the Viewports and I THINK that setting it to ONLY_NEXT_FRAME or NEVER instead of the default ALWAYS would maybe solve the problem if Transparency doesn’t seem to be working