How can I make a TouchScreenButton expandable in Godot so that it doesn’t stretch on the edges? When using a regular ‘Button’ we can edit the theme and Under Sytle.normal we can add StyleBoxTexture that behaves like a NinePatchRect to prevent stretching on the edges. How can I achieve this with a TouchScreenButton?
it’s the way it’s, main difference with touchscreenbutton vs control’s button is while pressing on touchscreenbutton will count as a pressed, meanwhile control’s button only count it as button_down
use 9-slice shader
issues found with that shader is it’s in godot 3 shader code, there’s need a conversion for it