Expanding child scenes without making them local

Godot 4.4.1

Hi! Is there any way of expanding a child scene, like when using “Make Local” or “Editable children”, without actually modifying the scene instancing?

I’ve got child scenes that act as top level singletons, but I still want to keep a .tscn for them, just for portability. However, since they’re unique, it would be nice to be able to expand them as if they were local, even if without write permissions, just for clarity.

Right click on the child scene. Select “Open in Editor”

Does not expand the node in the current tree, but it does let you see what is in the child scene.

1 Like

Yeah, that’s my problem :pleading_face: