Godot Version
func _ready() → void:
LevelGenerator.generate(map:TileMap, w:int, h:int, minRoomSize, maxRoomSize)
Question
I’m following a tutorial for a drunkards walk algorithm and this what they have for when they call the autoload but I’m getting the error in the title. Their is no difference in the aruments listed and in the ones that are in the generate function.