Export presets keep pestering me

Godot Version

4.6.2

Question

I am fine combing through scenes and files to identify what exactly is causing Godot to crash when attempting to export the project, but every time I click off of Godot and then back it warns me the eport_presets.cfg file has changed.

Clicking on “reload rom disk”, “ignore”, or “cancel” all seem to do the same thing, as in nothing.

Not a serious problem, but it’s very annoying, and any help on how to solve it would be much appreciated.

What are you doing in the time between clicking off and back on? Are you changing or looking at any of the files in your project?

No. Just checking if an export was created and then deleting it, since 4.6.2 aparently does not have the visual bar confirming the export was made anymore

Is it a web export?

In this specific instance I was testing the windows export (on a windows machine), but I also had a web export preset ready

I just ask, because when you export to web and leave and come back, all the png files get imported by the editor and that could be part of the problem. But not in this case it seems.