There’s a Mono version of Godot that contains the .NET runtime for C# projects, and it’s possible to export without it if you’re only using GDScript.
I’m in the opposite situation - my game is C# only, so I’d like to export without the GDScript interpreter / libraries, in order to reduce my game’s file size; Especially for Web.
Is it possible? Does the core engine rely on GDScript in any way?
You dont compile the editor directly. You build an export template. You can use Godot normal, but if you export your game, Godot excludes your „unwanted“ libraries.