exported exe file has higher mouse sensitivity than x86_64 file

Godot Version

Godot 4.5

Question

so i’ve been making this fps game and it’s still at a really early dev phase, but i wanted to export it so a friend could test it, so i exported it into an .exe file with all the default settings, and when i tried it out i noticed the mouse sensitivity goes WAY up compared to how the linux build and in-editor debug window treat it. i’m not sure at all why this is happening (i’m on linux if that means anything) but it is and i have no idea where i’d start fixing it.
if any of you have dealt with this before or know any fixes i’d be glad to try them out!!
thank you in advance !!

Your code is probably not framerate independent.

i fixed this and it did help a lot but it’s still kind of happening (although i can figure out what’s up now) thank you so much!!

Everything that moves should take the delta frame time into consideration.

1 Like

alright i’ll remember that !! tyty