Exported Project Missing 1 Sprite

Godot Version

4.3

Question

When I export my project as a Windows Desktop Runnable (export project as a playable build), one of my sprites (the player sprite) is missing in the .exe when I run the game.

However, the file is present and available when the game is running from Godot.

I think it has something to do with the res://.godot/imported and the associated files, which I don’t really understand.

I have multiple imports of the player sprite under the same name:

The circled import file CANNOT be deleted for some reason, either from the Godot engine or through the File Explorer from my Win11 OS.

How can I fix this export issue? The player just doesn’t show up when I export!

IN GAME ENGINE:
image

ON EXPORT RUNNING .EXE:
image

Looks like it’s named the same as another sprite? Is there another file with the same name using different capitalization? Have you tried deleting .godot/imported to re-import everything?

1 Like

No, I hadn’t tried it (I wasnt aware it was an option). Thank you @gertkeno. That fixed it!