Godot Version
4.3
Question
When I export my project as a Windows Desktop Runnable (export project as a playable build), one of my sprites (the player sprite) is missing in the .exe when I run the game.
However, the file is present and available when the game is running from Godot.
I think it has something to do with the res://.godot/imported and the associated files, which I don’t really understand.
I have multiple imports of the player sprite under the same name:
The circled import file CANNOT be deleted for some reason, either from the Godot engine or through the File Explorer from my Win11 OS.
How can I fix this export issue? The player just doesn’t show up when I export!
IN GAME ENGINE:
ON EXPORT RUNNING .EXE: