Godot Version
4.4
Question
I am using Blender 4.3.2 and I export my model with the GLTF format and I am having this issue no matter what I set in the GLTF export settings the child of constraint is not being exported properly despite I have it keyframed it. I used a different model before which I don’t have anymore and my pistol animation worked fine with it. Now I am using a new hand model and this child of constraint doesn’t work at all, but somehow Godot has a second “Fire2” animation where the pistol does get animated but not the hand.
What do I have to do to get the child of bone constraint to work properly in Godot 4.4?