Exporting Blender models to Godot, problem with texture files. PNG

Godot 4.6.1

Hello. I’m having a problem with Godot. Every time I create a model in Blender and export it to Godot, I experience strange behavior in Godot, where the file I export as glTF 2.0 (glb / gltf) always separates the textures into PNG files. This is a problem, since some objects may have multiple textures. Therefore, the file explorer is a mess and very difficult to organize. I followed several YouTube tutorials and used the same configuration, but my Godot seems to work a little differently, since in the videos there is no such separation and the models have embedded textures.

In this example, two simple coach and door models have 3 PNG images and a material that I used for testing… While in the tutorial, only the glb is exported, but with the textures made in Blender embedded.

In this last example, I compare the YouTube tutorial with my project, where the original did not separate the glb and png files.     

This is the information I use to export in Blender. It’s the same information people use in videos. I don’t understand why this happens. But I’d appreciate some help if there’s a better way. I also saw the possibility of using .blend, but I don’t understand why some people can do it with “.glb” and I can’t.

Do you know this documentation?

If there are questions about it, please ask.