Godot Version
4.2.1 (Mac Version)
Question
Hello, I have actually two questions in one.
My biggest issue is that whenever I try to export my game the export crash around 27% and tells me that it “can’t open file to read from path /user/username/Library/Caches/Godot/packtmp”.
I then have a lot of errors that keep appearing in my console, such as:
drivers/unix/dir_access_unix.cpp:522 - Parameter “getcwd(real_current_dir_name, 2048)” is null.
drivers/unix/dir_access_unix.cpp:344 - Parameter “getcwd(real_current_dir_name, 2048)” is null.
drivers/unix/dir_access_unix.cpp:522 - Parameter “getcwd(real_current_dir_name, 2048)” is null.
drivers/unix/dir_access_unix.cpp:344 - Parameter “getcwd(real_current_dir_name, 2048)” is null.
Cannot create pipe from command: “ios-deploy” “-c” “-timeout” “1” “-j” “-u” “-I” 2>&1.
Cannot create pipe from command: “mdfind” “kMDItemCFBundleIdentifier=com.apple.dt.Xcode” 2>/dev/null.
I solved this issue once by deleting and redownloading Godot but the issue just came back and I can’t shake it off.
So far I’ve tried to do that again, delete my .godot/ folder, delete my cache, but nothing works.
Otherwise the game works just fine in editor.
For the record the game is a FMV so there’s a lot of video and dependencies.
I didn’t manage to replicate the issue.
And that leads me to my second issue:
I’m working on a mac and trying to export to Windows. So I thought about just jumping on my pc and do the export fro mthere BUT when I fetch my repository on github (so without the videos) it breaks all my dependencies on my pc and I have to fix them all for all my scenes, and there’s a lot of them.
How can I avoid that? Is it because my github is not well configured? I’m kind of new to Godot and version control done “manually” like this.
I hope I’ve been clear enough. I’ve been struggling with this since yesterday. Was supposed to send a prototype for testing and I’m stuck.
Thank you if you’ve got some idea on this!