Exporting to macOS

Godot Version

4.3

Question

I’m exporting a project to MacOS and:


It speaks for itself. Who do I trust, and who do I not trust? Has it properly exported or no? I can’t test it since I’m on Windows.

Note: I am using a Proxy, and without that proxy, it just gets stuck at dotnet publish

I export to Mac all the time, without issue, though I’d never use C# only GDScript and I’m on Mac.

I you need someone to test on Mac I might be able to help, PM me directly unless someone else not on Mac knows better how to correctly export to Mac when on Windows.

I know my exports on Mac to other platforms work…

Ryn

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