Exposing GDScriptValidator

Godot Version

4.4.1

Question

Is there a reason for GDScriptValidator not being exposed in GDScript? It would be very useful for live coding GDScript in CodeEdit. I see it’s available in C#, but not in GDScript. Has anyone done a GDExtension exposing it? Otherwise I would try to do it, although I have just started with them.

What’s a GDScriptValidator? I don’t see anything like that in the documentation or Godot’s source code.

It’s likely a C# thing.

does that mean it’s C# only?