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I’m porting graphics from an old game to be used in Godot.
In Godot 3.x I would create the TileSets and manually create the PoolIntArray for the Map’s Scene. This worked in Godot 3.x
The values were 3 values per tile:
- Tile location
- Tile ID
- Flags (I’ve been setting this to 0 for now)
With Packed32IntArray is this still possible? It didn’t seem to make sense with my single tile tests, I couldn’t make sense of the values in the Packed32IntArray string.
I’m guessing it’s bit-shifted in and the only way to generate the string would be to use a “Packed32IntArray” in Java or Python and then perform a “dump” to get the string.
Thanks in advance,