Godot Version
Godot 4.5
Question
Hey,
I need to grab one vertical column of pixels from a PNG file and use it as the texture for a Sprite2D in Godot 4.5 at runtime.
Tried Image.load(), ImageTexture.get_data(), and load_png_from_buffer(), but I only get a transparent pixel.
Is there a way to do this in GDScript?
Thanks!
