I am afraid if I am missing something very obvious. I’m trying to use IK for animations, I looked at the docs and see that I can use “SkeletonModification” fabrik or ccdik for more than 2 bones, and that both supports angle constraints.
I tested out both and favor fabrik more, but I can’t see how to do the constraints for fabrik bone angles. For ccdik there are sliders for angle constraints, consistent with the docs.
Does the docs mean that it is supported, just that I have to implement it myself, Or I missed something? Here is a screenshot that compares the ccdik with fabrik, the right one uses ccdik which has constraints.