Fail to build on Windows with Godot 4.6 Stable Mono, pck file is missing (C# project)

Godot Version

4.6

Question

Hello folks, i try to create my first Godot build of my game, but i have a problem with pck file, which appear to be missing !!

Here’s are my export setting, with the export path leading to a brand new folder, i’m not building inside my game.

And here’s the result :

I shouldn’t have a data_MessyArmy folder if i’m right since PCK is On, but also inside this folder indeed i don’t have PCK file.

Also when i’m packing it goes from 2% to hide completely (i think he go to 100% and dissappear) and i have a addon for localisation, and when it’s on 2% i can see that Godot is on this part of the project.

Additional information :
When i open a script by a double click throught Godot, it open it but doesn’t load the solution, it’s say something like “unloaded solution” but when i go to my folder of my godot project and double click on the .sln here i have the solution on the right panel, does my C# link with Godot is broken ?

Any ideas ?

UPDATE :

When in “Inscryption → Incrypt Index” option is ticked i have the issue, but when it’s not ticked it’s work, can someone explain to me why ? I would like to understand.

Thx you

You mean Encryption?

Are you using a custom export template?
If not, then that’s your issue. Encryption only works if you compile your own export templates with the encryption key included.

Yesterday i had the same problem - and probably the key is the problem itself, haven’t you made any mistake like adding invisible character, or messing up encryption keys? maybe commands? do you have debug template too (i found without debug it might bug sometimes for some reason :\), also you can try disabling embeded PCK, mess around with these and it should work