Failed to check for updates error: 13

Godot Version

4.6.1 and also tested on 4.5.1. I am on Windows

Question

Just installed Godot and i’m getting this error in the launcher.

(Since this might be a network related issue I also want to add that I live in Malaysia.)

The assets library also loads very slowly (like 3 minutes just to show anything at first) in both the startup window and within the editor. I am then unable to download any assets and it shows me this error:

Asset Download Error:
Can’t connect to host: https://github.com/xxx/xxxxx(for example)

The weird thing is if I restart my pc and quickly open Godot, it works fine (loading quickly, showing no error) for about a minute or two. Then it slows down and gives me this error again.

I have tried reinstalling, disabling all startup programs, deleting the program folders in AppData, disabling antivirus, disabling firewall. But none of them fixed it.

I can access the asset library on my browser just fine. I know I can just import the assets into godot after downloading it manually from my browser but it’s not as convenient and i’m worried there might be other issues that arise from it later down the line.

Also, I have the Godot Editor app downloaded on my android phone and it checks for updates and loads the asset library just fine.

Would love some help on how to fix this

That does happen to me when my WiFi or Internet goes out, or the signal is really low too. (I’m in the USA.) But the rest of my Internet usually works. The thing that also doesn’t work is Steam save game cloud uploads.

I’d recommend trying to play a Steam game when you have this issue, and then save and exit the game. See if your cloud save game updates. If not, it’s likely a flaky connection on your end. If that works but Godot is still giving you that error, I’d recommend logging it as a bug.

As for the Asset Download error, there’s no difference between downloading them manually and using the AssetLib. And AFAIK, the AssetLib doesn’t auto update plugins for you.

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Hi, thank you for your reply.
Steam cloud works for me. I managed to fix the checking for updates error and the assets library to load fast again by disabling ipv6 on my wifi. (though honestly i’m not sure what that exactly does…)

However, I still get the asset download error, so the in-editor asset library still isn’t of much use to me. I tested downloading through my browser and manually putting them into Godot and that seems to work thankfully, but it is still a bit of a hassle. Hopefully there is a fix for this soon, I found a few other people complaining about the same asset library error before but none of them have managed to fix it until now either.

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