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I watch some tutorials, and find out that there is a plugin for fancy transitions:
since I am new to Godot, I don’t know how is good this plugin
It seems very interesting, but my concern is how is this plugin good for performance and good practice in godot.
if I understand it uses only one main scene where it adds a new scene and deletes an old one. Is this pattern good? is it recommended approach and why?
what is the difference between this approach and get_tree().change_scene_to_file(…) ?
I recommend adding it to your project, seeing how it impacts your actual performance, and evaluating whether that is something you are okay with.
zhyrin | 2023-06-30 06:48