Feedback on the Improved FPS Arms

I’ve been trying to figure how to make the arms aim a gun in a way that a human would in real life until I had to parent some nodes and they work perfectly.

Any Feedback? (My apologies if the quality is too low)

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It’s a lot of motion, hard for us to judge if it’s not normal gameplay. I’d recommend toning down what ever you feel is good because you are actively looking at it where your players will not be actively looking at it, so if it’s exaggerated it will be distracting from the gameplay.

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Adding onto the previous reply I would definitely consider making the side to side head Bob very subtle mainly because I know its disorienting to a lot of people and can even cause some to experience more motion sickness than usual. Especially if you’re aiming to make a game similar to the fast pace of titanfall. But the arms move pretty good it kinda reminds me of bodycam’s arm movement system. I would just watch out for how much the left arm obstructs the players view.

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Good idea thanks for that