First time trying anything close to this

I’ve been learning Python for the last year or so. I’ve built a dollhouse wallpaper maker. I plan on utilizing it for assets in my Etsy shop. I have built a few other smaller programs for SEO and digital asset creation. I am very interested in bridging space between coding and programming and hands-on crafting. I love sourcing public domain materials, my niche on Etsy. Particularly needlework patterns i.e embroidery, knitting etc.

I have this idea to create a world where needlepoint patterns are crumbling into the digital void and you have to solve puzzles to save pieces of the patterns. As you save pieces they create the vintage real world item that you can then export and create in real life.

I have never made a game or anything with animation. I’d like this to be pixel art. I have Godot and aseprite on my Chromebook Plus via Linux. I’ve only played around with aseprite and stared at the Godot screen lol.

Any thoughts, input etc are welcome :hugs:

2 Likes

First thought is I know someone who would buy this game. Really like the concept.

I would suggest making the puzzles string/yarn related to keep the theme cohesive.

The patterns you unlock should be fairly unique - ideally ones people wouldn’t normally run across.

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Thank you for validating the idea that’s always a great feeling. I agree the patterns should be unique. Vintage patterns tend to fall into that category. They also come with techniques not always known to modern crafters so I will need to think of how to integrate that knowledge. Using string and yarn for the puzzles is a great idea, thank you for sharing that one.

If you haven’t already start with the Introduction and Your first 2D game from the official docs. They will give you a good overview of the engine and how to start building something.

From there you can either start extending the game you created to try things out or just jump into your actual project idea.

If you decide to start on your idea (which sounds cool by the way) then really break it down into small steps and tackle each problem one at a time.

I’d also recommend searching this forum, there have been many posts on how to get started and how to get better etc, which will have more useful advice.

4 Likes

Thank you for the link. I have perused the documentation a bit, just a tad overwhelming. I will start with the 2D game there in the docs. I just need to jump in and do it. I’m happy to hear you like the idea. Thank you for jumping in my post and sharing. :star_struck::vulcan_salute:t3::victory_hand:t3:

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As far as the techniques, maybe theme the levels around them. Or there could be collectibles that provide information on them.

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Thank you for sharing your ideas. I like the collectibles ideas. Like building a needlepoint encyclopedia along the way :heart_eyes: