Fishing for my 2D player

Godot 4.2

Hello. I want to create fishing for my 2D player with animations in the four directions, but I don’t know how to start the code or what nodes to use. Do I need to use the area2D node?

What do you mean with fishing, is it just playing an animation or do you also want to start a minigame?

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I want to be able to catch fish with animations so one starting, one for idling, one for reeling in a catch, and one for ending fishing facing left, right, up and down with the fish going to the player inventory

What have you tried so far, and what do you have working already?
Is your animation player node already setup with 4 directions for moving?

I have animations for walking, running and idling working with the animatedspite2d

Do you have the animations for the fishing?

If so you can do the same for those as with movement animations.

Then in code you need to update some parameters for the animation player, so that it picks the correct direction.
And then you have to implement the fishing yourself, I still dont know how you want to do that. You could do it with a timer, or do you want some other way?
Also please answer the following:

What have you tried so far, and what do you have working already?

And dont give me a single sentence, I cannot read your mind, so explain in a bit more detail for me to help you