Godot Version 4.3
trying to use Kenney’s Building Kit to create a simple flat. I’d like to use GridMap to easily construct a floor and I realized the assets are not match exactly to the grid. I want to have (1m x 1m x 1m) cells and e.g. a 1x1x2m stairs object, so resized an object from Kenney’s lib in Blender
then exported and added to a meshlib and used that in the gridmap, but they do not fit the grid.
placed a few of them
could you help me, how can I create a 1x1x2m object and fit perfectly into a 1x1x1m gridmap? it sounds straightforward, but somehow does not work…