Hey y’all, I’m very new to Godot and I’m working on a very basic Star Fox style arcade flight shooter. I figured out the controls, but for the life of me I’m having trouble finding a tutorial on how to create a camera for the game.
I need a camera that:
Follows the player at a fixed distance
Does not rotate with the player
Frames the player in an area (allows them to move to the edge of the screen)
Follows a path through a level
If anyone has any links to any tutorials or projects I could study it would be a great help. I’m looking forward to doing some work in this engine!
Unfortunately each of the examples uses Godot 3. While they’re great for inspiration, there’s enough I don’t know about GDScript it makes it hard to translate their scripts. For example, the second video uses two different variables for velocity, but velocity is a built in function in GDScript 4.
Follows the player at a fixed distance · Does not rotate with the player · Frames the player in an area (allows them to move Core Ball to the edge of the … Hey guys~ In short I’m trying to create something of a StarFox clone, classic space rail shooter. I’ve already managed to track down this; … It’s a modern reboot of the classic, arcade -style sci-fi shooter — with a premise that feels sort of like Star Wars if Luke and Darth Vader …