Fizzles Demo Update – Level 6: The Crystal Cave

Hi everyone,

I’ve released a new community test version of Fizzles, my puzzle rescue game developed with Godot 4.6.

The downloadable Windows and Android versions now include Levels 1–6. The browser version remains on the stable Levels 1–5 build for now.

New in this update

  • Level 6: The Crystal Cave
  • First level combining several previously introduced abilities
  • Updated balancing
  • New background, music, and success video
  • Improved HUD ability order
  • Ability assignments now replace the previously assigned ability instead of stacking
  • Additional gameplay and visual refinements

Level 6 is an important step for the project because the earlier levels introduced the abilities individually, while this level begins combining them into a larger puzzle.

I would especially appreciate feedback on:

  • difficulty and balancing
  • whether the intended solution is understandable
  • mouse and touch controls
  • performance on Windows and Android
  • technical issues or unexpected behavior

Available versions

  • Windows: Levels 1–6
  • Android: Levels 1–6
  • Browser: Levels 1–5

You can play or download the demo here:

More information and community links:

Fizzles has no ads, no tracking, and no account requirement.

Thanks for testing and for any feedback!

Tester shortcuts

The following test shortcuts are available:

1 – Load Level 1 directly
2 – Load Level 2 directly
3 – Load Level 3 directly
4 – Load Level 4 directly
5 – Load Level 5 directly
6 – Load Level 6 directly
R – Restart the current level
Esc – Quit the game

On Android phones and tablets, these shortcuts can be used with an external USB or Bluetooth keyboard.

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