Hi everyone,
I’d like to share Fizzles, a cute puzzle rescue game I’m developing with Godot.
Fizzles is about tiny round creatures who walk on their own and need your help to reach the exit. The player guides them by assigning abilities at the right moment. In the first playable level, the main mechanic is digging a path through the ground so the Fizzles can reach the magical exit.
The Level 1 demo is already playable and includes:
- one complete handcrafted level
- animated Fizzles
- digging mechanic
- HUD
- intro sequence
- music and sound effects
- touch-friendly controls
- browser-playable Web version
You can play the demo here:
The Kickstarter campaign is also live here:
https://kickstarter.com/projects/hpwsoft/fizzles-a-cute-puzzle-rescue-game
The campaign funds the next development phase of Fizzles: additional handcrafted levels and content, new shared Fizzle abilities, UI and onboarding polish, mobile testing, audio and presentation improvements, and preparation for a first public release.
Fizzles follows the HPWsoft philosophy: no ads, no tracking, no account requirement.
I’d be very interested in feedback from other Godot developers, especially on:
- whether the core mechanic is easy to understand
- how the controls feel in the browser demo
- whether the HUD and goal are readable
- the overall presentation and game feel
Thanks for taking a look!
