Flat ground tile meshes look like full cubes in the Gridmap

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:bust_in_silhouette: Asked By wentdot

My meshes actually look like this: https://i.imgur.com/TCvvFKa.png (they are just blender cubes with size z=0.1 and a custom material)

But in the Gridmap I get full cubes, they look like this: https://i.imgur.com/Fb1of6I.png

Does anyone know what I am doing wrong?

I am exporting the full scene in blender whith the Better Collada exporter (triangulated them) and importing the full scene as inherited scene to Godot to use it as TileSet. Then I do Convert to → Meshlibrary and import it in the Gridmap

:bust_in_silhouette: Reply From: cmdtvt

Not sure does this fix it 100% but…
I had the same problem and it has something to do in the exported file format and few blender settings.

For me when exporting in .glb they came as cubes. Then i went to blender (Blender 2.8) and applied rotation scale and all transforms to the object. To access the menu in blender select the object CTRL+ A

Not sure if this fixses everything but made mine work alot better.