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My meshes actually look like this: https://i.imgur.com/TCvvFKa.png (they are just blender cubes with size z=0.1 and a custom material)
But in the Gridmap I get full cubes, they look like this: https://i.imgur.com/Fb1of6I.png
Does anyone know what I am doing wrong?
I am exporting the full scene in blender whith the Better Collada exporter (triangulated them) and importing the full scene as inherited scene to Godot to use it as TileSet. Then I do Convert to → Meshlibrary and import it in the Gridmap