Godot Version
4.6
Question
How can I get flat shading globally in 3d? Akin to older games and titles, like ps1 or n64 or dos. I know you can manually tick shadowless on every material, not sure about anything else though. I would really rather not do something manually on every individual asset.
Flat shading would be fully lit, no shading on the model, no shadows. I don't mean per vertex shading.