Flip Area3D with the Sprite

Godot Version



I’m using AnimationPlayer to animate the Sprite3D for a character. In an attack, I’m placing the hitbox (an Area3D based node) in the right position. The direction of the texture is being flipped using flip_h = true depending the direction the player is facing, but how do I place the hitbox in the correct position with the AnimationPlayer? Should I have a animation for each direction (left/right)?