Hello everyone
I have a MeshInstance3D, a QuadMesh with a Material containing a Texture and its Normal Map.
Is it possible to horizontal-flip this texture dynamically?
I don’t know how to flip it, but even being able to do so, I am afraid flipping the Normal Map is not that easy, because I would have to invert the way it receive the light horizontally to.
Hope it is clear, sorry if not, I am new to Godot and not very good in english.