I’m pretty new to godot, and I’m having trouble finding out how to flip my collision shape when i flip my sprite. hopefully you can help. This script is the movement for my player, which is only the movement template which I’m only editing
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@onready var axer = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if direction > 0:
axer.flip_h = false
elif direction < 0:
axer.flip_h = true
move_and_slide()