Godot Version
4.4
Question
When I’m instantiating multiple instances of the same scene, they appear in remote as:
SceneName
@Node2D@3
@Node2D@4
etcetera
But looking at Ult Intro (my Godot bible as a relative coding baby), they get:
SceneName
@SceneName@2
@SceneName@3
etcetera
I can’t seem to replicate that even with a near indentical set up (the only big difference in my testing is that the new instance is not triggered by a signal).
Is there anything obvious I’m missing?