Forcing names for multiple instances of the same scene?

Godot Version

4.4

Question

When I’m instantiating multiple instances of the same scene, they appear in remote as:

SceneName
@Node2D@3
@Node2D@4
etcetera

But looking at Ult Intro (my Godot bible as a relative coding baby), they get:

SceneName
@SceneName@2
@SceneName@3
etcetera

I can’t seem to replicate that even with a near indentical set up (the only big difference in my testing is that the new instance is not triggered by a signal).
Is there anything obvious I’m missing?

Those name shouldn’t be top priority to be exact same, unless your codes relying on these node names to function?

Also notice the video was made on Godot 4.0.2
image

so naming might be different on different versions

Thank you~
Currently my code does hinge on those names being the same, but I will adjust that.