Forgetting to add `move_and_slide()` is the most infuriatingly common mistake

I’ve been there. You’ve been there.

When your wondering why your player movement isn’t working (or is choppy), check everything under the sun… only to realize you forgot to put move_and_slide() in _physics_process and it solves every issue.

This isn’t even a complaint or suggestion, just an observation I had.

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never forget about it :confused: but i understand your frustration :slight_smile:

You know, I really though more people would relate to this.

I guess not.

Edit: And it seems no other Godot developer has ever made this mistake, except me apparently.

I made this same post on the Godot Reddit (bad idea) and I got not even a wink of solidarity. Only snark and anxiety. (I deleted my account after that because I fell into a depressive slump) (I really hate Reddit)

but what most people forget is the semicolon" ; " its not so for python, lua and GDScript users, but people that use other languages will always forget it.
hey! but today i forget to put move_and_slide() !

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