Godot Version
4.4 dev5
Question
Editor freezes after a few mins in Forward+ mode, especially when working on GPUParticules2D. Does not crash to desktop, just hangs with the Windows loading cursor. Eventually I have to click on frozen Editor and windows will prompt “Godot Engine is not responding”
This does not happen in Compatibility mode however, editor runs ok but I can’t use things like particle sub-emitters and the remote tab in Comp. mode is really slow.
Some additional helpful info:
- Windows 11
- NVIDIA GeForce RTX 3070 Laptop GPU
- Vulkan 1.3.289
- OpenGL API 3.3.0
- NVIDIA Driver 566.36
I’ve done a fair amount of research so this is a bit of a desperation post but here’s what I’ve tried:
- Tried 4.3 stable, same issue
- Tried other projects & created a new project, same issue
- Removed GPU Drivers via DDU and reinstalled drivers, same issue
- Booted from console, no errors both at boot and when Godot hangs
- Rolled back the last Windows update
- Deleting cache files in appdata/vulkan folder
I can’t correlate it to anything in particular (like a Windows update) but clearly something up with Vulkan on this laptop.
Looking for advice or tips for more debugging or if anyone has run into this issue!