4.2.1-stable (or later if relevant)
for shaders which involves creating generative textures (like a a set of lines in a ruller), what is cheaper to render? setting
false, or invoking
discard on a Fragment?
i want to do micro-optimizations too, so if there’s any nuances i should understand, i would appreciate it if you can include some info about that too ^^
thank you either way <3