Godot Version
4.6.3
Question
I want a cube to “walk” up a slope. I even created a beveled collision shape in blender and use it in a RidgidBody3D with a constant angular velocity:
func _integrate_forces(state: PhysicsDirectBodyState3D):
state.angular_velocity.z = -3
on the flat ground, the cube “walks” perfectly, but on the slop it always slips. I tried varying the “mass” but it doesn’t make a difference. I can make it super light, but then it floats more than anything else. any ideas are appreciated.