Fullscreen and embedded

Godot Version

4.7.1

Question

I am new to Godot and I tried to both use ChatGPT and googling this issue but I could not find the answer.

When I set the Window Mode to Fullscreen in Project Settings I get this error when try to run the game Embedded in the Editor. I do not know how to follow the instructions.

"Game embedding not available when game starts in fullscreen.

Consider overriding the window mode project setting with the editor feature tag to Windowed to use the game embedding while leaving the exported project intact."

It’s a warning, you cannot do both fullscreen and game embedding. If you do want a game window when testing and a fullscreen-default when exporting the game then you can follow it’s message.

Go into your project settings and select “Advanced” and the “Window” section, then assign a custom tag “editor” specifically, adding this override should default to Windowed.

Ah, that is how you add an editor tag. I was wondering what those controls on top did.

Thank you very much!