Godot Version
4.3 stable
Question
When using a @tool script to detect _mouse_enter, it only works in the debugger.
I create the object that should detect _mouse_enter here:
ControlPointsList[i][j] is a MeshInstance3D. The Collider (stored in a variable of the same name in the above code) is given the “ControlPointScript” which looks like this:
When I test this in the debugger it works, but in the editor it refuses to register.
Things I have done:
Scour the docs
Scour the internet
Ask on discord:
(/|\ If that’s why, why does it work in debug mode)
I feel like I’m gonna feel really stupid for asking once this question is answered sufficiently, but I seriously have no idea at this point. Please help!