Future plans for GDScript?

Hello Godot community!

I’ve been messing around with the latest stable Godot release over the last week or so and have really been enjoying my time with it. I’m liking GDScript much more than I though I would after coming from C#. I’m using the type enforcement that is available through the project settings but I do notice there are still some areas where strong typing is a little lacking or non-existent. So it got me curious if the Godot devs have announced any future plans for GDScript, like more extensive type support or maybe even things like generics and structs.

You can check out the GDScript priorities list, but that’s by no means a full list of everything wanted or planned. I’d recommend checking out the list of open GDScript PRs to see what’s actually being worked on, as well as the open GDScript proposals to see what the community is interested in.

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