Godot Version
4.2
Question
Hey Godot folks!
I’m working on a strategy 2D game and wanted to put some thoughts out into the world. The game is kinda like a tower defence game or Nexus wars (SC2) where you and an opponent have a castle, construct buildings that produce units every X turns that walk down a lane towards the enemy without player input. Eventually one side wins through superior strategy and unit comp. Unit stat lines are different depending on the building, like a knight having more hp than speed, or cavalry having higher speed than hp, or an archer attacking at range instead of melee like both units mentioned above.
I made a prototype with playing cards and had some fun but one major issue I found was that even with random card draws for deciding what buildings/units were coming out, the game was consistently a stalemate from start to finish.
After I finished the test match I took a bunch of notes to try and figure out a solution but I wanted to try brainstorming with some folks on the forum. Some ideas I have are:
- introduce effect cards that would change the sway of battle. Things like spawn extra units, destroy X enemies, buff units.
- During my play you spawn as many units as you have buildings. You play 1 card and build a building each turn but maybe the more buildings you have of that type, requires more of the card(resource) to make.
- I’m kinda thinking in game that the castle will produce units and depending on which buildings you invest in, you’ll influence what units it produces. Like having a barracks and stable built would produce cavalry, where as having an archery range and stable would produce mounted archers instead.
Anyways thanks for Reading, once I have something worth sharing I’ll be sure to post it on here.
Cheers ![]()