i was just making a recreation of half-life in godot with windows 11 but when i tried to test it it froze and nothing seemed to happen no matter what and was stuck in the first frame and i even reinstalled my amd drivers and switched backends and still nothing
Do you have any specific information about the freeze?
Without details it is difficult to have anything more than a vague idea of what could be happening.
Is it a particular scene that freezes? Or something in a particular scene that makes it freeze?
no because i can’t see anything in the console nor the debugger
Start planting breakpoints.
nevermind i got it working by going back to 4.3