Hello all,
I am to the sort of person that like thing old-school it may be because of my age and things that appeal to me. But I really don’t like the idea of a double jump in games, but, my brother really does so in my attempt at a game I made a double jump as power up, otherwise I would not have included it at all.
Now, I am getting to “wall-jumping” something that I really want to include in my game, however, I am partial to ONLY having wall jumping between “walls” to get to a higher platform like a small chasm where you jump between the 2 walls to get to the top. I don’t think I would be able to go across horizontally with the collision detection, the way it is and my experience with Godot 4, but, my brother suggested having “wall-sliding” something I hadn’t considered.
So, which do you think is the better option “wall-jumping” only or “wall-jumping” w/ “wall sliding”? I think either option will be difficult with my skill level, I implemented a “ladder” and needed help in this forum to get it working correctly, but, I just want to hear what other people think.
Thankyou and Regards.