Godot Version
4.5.1 Stable
Question
I’m a dev running linux (Zorin OS 18 Core) and i’ve noticed that somehow, my project accumulated 5 gb of logs in a the span of 5 minutes.
Upon closer inspection, they’re filled with zeroes. Just 1.4gb of zeroes spread across 4 files.
What’s going on?
These were found under the following path btw:
/home/[user]/.local/share/godot/app_userdata/[game]/logs
These are all logs that your specific game project produced. Check your project for any print statements or similar loggers, my best guess is that something is spamming the console as your game is running. It’s most certainly not a godot issue.
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(Sorry, I’m not experienced with how this forum works)
I did try running a scene with nothing other than a Node2D, all project plugins and autoloads disabled (aside from the git plugin) and the issue seemed to persist. Code wasn’t printing anything.
Try downloading a different version of Godot. I recommend 4.6. See if it does the same thing.
Certainly trying that! I do operate multiple versions of Godot, but it would take a while to replicate the issue, I think. At least for now, I haven’t had issues in 4.6 stable or 4.4.1 stable.
I’ll report back if I ever find this error again.
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