Godot Version
Godot 4.6
Question
For implementing a gamma option in a game what are the main ways you would use and their trade offs. From what I can see the main ways appear to be:
- Set adjustment_brightness on a WorldEnvironment node’s Environment resource
- Set tonemap_exposure on a WorldEnvironment node’s Environment resource
- Use a shader to map colors on the screen to be brighter or darker based off a supplied value
But I’m unsure which to use, does anyone have any experience with this and the trade offs they found?