Godot Version
4.3 stable
Question
I’m trying to have a sub area within my 2D UI where the camera can zoom in on just this sub area. So the background doesn’t change, or the UI.
I used a scene like this
ViewportContainer
|-- SubViewport
|–|–Camera2D
|–|–Objective
Where Objectives are just sprites with Collision.
And the camera works great but now the collision no longer works with the cards I’m playing outside that subviewport. I’ve found this issue, and tried a few of the workarounds. But it looks like people are saying that this is not a common thing. So I’m guessing there’s a better way to have the camera work the way I want.
Thanks, loving Godot so far. Any references or docs I should look up would be helpful.