Gdextensions doesn't load swift built dlls on Windows

Godot Version

4.3-stable

Question

I am trying to write swift gdextensions with SwiftGodot and on linux and MacOs they work perfectly but on Windows whenever I try to use the generated dlls it gives me a “Unknown PDB format” error. Does it have something to do with what godot was compiled in comparison to swift which uses msvc on windows?

It’s more like how did you compile swift code for windows?