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I’m trying to add GDScript encryption to reduce the chances of people changing lines in my script.
I see that the Godot native looks for a
SCRIPT_AES256_ENCRYPTION_KEY env variable and sets a script encryption key based on that in the binary. It’s being used to read “.gde” files (encrypted gdscript). You can go here for more details: https://forum.godotengine.org/14680/can-we-ship-compiled-gdscript-files
Apparently, Godot 2.0 had an option to export .gd files as .gde, but I don’t see that anywhere in Godot 3.0 nor 3.1. How can I make a .gde file?