Godot Version
4.6
Question
Can someone teach me or show me how to learn gdscript, in a way where i can bring my 2d horror game to life, i have it planned everything written i just need to know how to make it
4.6
Can someone teach me or show me how to learn gdscript, in a way where i can bring my 2d horror game to life, i have it planned everything written i just need to know how to make it
This is a good tutorial from the official docs, covering many different systems
i finished it but i kinda knew these basics i trying to learn how to do everything as a solo developer
and how to figure out how to solve errors and logic of gdscript
I believe there are three stages to learning:
Reading/Listening the most basic understanding is achieved by seeing what others have done and following along.
Then Making/Doing; put what you’ve read to the test creating an original idea, you will run into problems and need help from the last stage. In programming don’t be discouraged by error messages, it is only the machine trying to understand you and convey back what it doesn’t know, the more it talks the more can be fixed. Come back to the forum with specific error messages, see what others have done to solve them. When asking for help at this stage be very specific, always explain what you expected to happen and what really happened, along with avoiding XY problems by explaining your larger goal; not just the problem/error message.
Teaching and helping others greatly improves your own ability to understand these systems, if you are out of ideas or want to keep sharp try helping out on the forum. If you aren’t sure how to help you may have to visit the previous stages again, I keep a project for testing forum posts and finding solutions by doing and reading.
Solo development means taking on all aspects of game development which is a huge multi-disciplinary art. Make use of other’s assets, I like to use opengameart.org for free, sometimes temporary art. As a programmer I don’t think you should use a lot of other’s code, it’s more volatile and dangerous, but there are some reputable plugins such as Phantom Camera if you struggle with camera controls and need something complex for your game specifically; using a plugin should be of huge benefit to outweigh the potential issues of using some else’s code. But again I’m a programmer so my bias is towards making my own, I’m sure an Artist would dislike my use of open game art’s packs, and I am trying to learn more blender myself to cover that gap in skills. Sadly audio is often done last in games, and there aren’t many properly licensed audio assets available for free.
i just got aseprite and i know how to use blender so i need to do some studying thanks for the help