Godot Version
4.4.1.stable
Question
My game creates buttons with gdscript and my intention is to change to a different scene once the button is pressed. However, when testing my game, nothing happens when I click on the button for some reason. Code below:
extends Node2D
var cities_array = [
"Los Angeles",
"San Fransisco",
"San Diego"
]
var cities_location_array = [
Vector2(1635, 2930),
Vector2(1525, 2848),
Vector2(1649, 2948)
]
const CITY = preload("res://sprites/city.png")
# Called when the node enters the scene tree for the first time.
func _ready():
populate_cities()
func populate_cities():
for i in cities_array.size():
var btn = Button.new()
btn.icon = CITY
btn.text = str(cities_array[i])
btn.flat = true
btn.alignment = HORIZONTAL_ALIGNMENT_LEFT
btn.position = cities_location_array[i]
btn.pressed.connect(cargo_scene)
add_child(btn)
func cargo_scene():
get_tree().change_scene_to_file("res://scripts/loading_cargo.gd")