GDTerminal - Run GDScript in the Editor at the Click of a Button

Wow, the features are somewhat similar to my plugin. Your list UI is great, and should be much more convenient to use (compared to my popup-menu) .

The Code Editor even has syntax highlighting! ( Is there no auto-completion? )

Differences from my plugin:

  1. My plugin supports Godot 4.0 and works with EditorInterface in old versions too.
  2. I use Godot’s built-in code editor to edit user commands (saved in addon/../snippets.gd), so full syntax completion is available and you can write complete classes.
  3. My scripts can also store temporary variables .